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Programming an RTS Game with Direct3D
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Programming an RTS Game with Direct3D.iso
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Examples
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Chapter 6
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Example 6.4
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animations.txt
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Encoding:
Amiga
Atari
Commodore
DOS
FM Towns/JPY
Macintosh
Macintosh JP
Macintosh to JP
NeXTSTEP
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Text File
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2006-06-26
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143 b
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12 lines
Animation Frames:
-------------------------
Still: 0 - 1
Idle: 2 - 20
Run: 21 - 45
Attack: 46 - 58
Die: 59 - 68